The World of Inheritance

Gifts

Gifts, Talents, Psychic abilities... Whatever name they're given, Gifts have a strict hierarchy. While it's rare for a psychic to possess multiple gifts from the same group, it's rarer still for the psychic to branch across multiple groups, and usually only the descendants of gods or spirits exhibit such flexibility.

Gifts are a genetic inheritance, passed down from either parent, and may be either dominant or recessive dependant on the individual strain.

The gifts and groups on this page are not a definitive list. Gifts may exist which are not listed below.

Psychokinesis

Telekinesis

Pyrokinesis

Cryokinesis

Electrokinesis

Telepathy

Mind-Reading

Mind Control

Aura Reading

Animal Control

Life

Rapid Healing

Plant Control

Healing Hands

Spirit Sight

Extrasensory Perception

Heightened Senses

Clairvoyance

Clairaudience

Intuition

Oracular Cognition

Precognition

Postcognition

Paracognition

Psychometry

Death

Energy Transference

Medium

Channeling

Ghost Sight

Magic

Magic is an incredibly flexible talent which gives the wielder power to reshape reality at will yet remains largely undetectable by the majority of people. Only those who can use magic are able to see or sense its presence.

The universe decides, according to esoteric rules known only to itself, which souls are born with the innate ability to dictate reality. It is possible for a practitioner to bestow the power onto another, but only at dire cost to both practitioner and recipient.

Magicians tend to favour a magical style which best fits their personalities and worldviews, but no spell is beyond the ability of any caster.

Witchcraft

Faith-based magical doctrine in which respect for nature and the Old Ways are paramount. Witchcraft does not make demands on the universe. Instead it beseeches, and strives to do as little damage as possible - to the universe, that is. Woe betide anyone who underestimates a witch's ability to do harm if necessary.

Sorcery

Sorcery is a mathematically-focused doctrine, almost a science in and of itself, and its practitioners tend to be logically-minded. Sorcerers see no reason to cajole the universe, as it is not a sentient thing, but nor do they see any purpose in brute force.

Warlockry

The warlock has no use for faith or science. This is a doctrine based purely on will, and the warlock sees their will as dominant to the will of nature and the universe. If the world must bend to accommodate the warlock, it will. And if it must break... Well, so long as the warlock's ends are met, that's what counts.

Hermeticism

Hermeticism blends faith, philosophy, and scientific method. Practitioners are less interested in shaping the universe as they are in comprehending it, and they seek purity of mind, body, and spirit. They seek knowledge and understanding, and when they do choose to influence the world they prefer to do so by negotiating with spirits rather than applying direct power.

Necromancy

The Necromancer, for whatever reason, has chosen to focus on working with the dead. Some use ghosts as servants or slaves, others seek to free them from their miserable existence. Necromancers are a diverse lot with little in common to one-another. A Necromancer may or may not be religious, but they rarely allow their belief system to interfere with their magic.

Shamanism

Faith-based magical practice in which the caster works closely with spirits to achieve their aims. The shaman also consults with spirits on important matters, and often acts as an intermediary between the spiritual world and that of mortals. It is extremely rare for a shaman to seek to influence the world through their own magical power alone, for that is not harmonious and risks their status among the spirits.